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Es/

Uun elemento decorrativo, no tiene funcionalidad aun,planeo separar los botones del mesh para que puedas animarlos.

8.700 caras

18.022 triangulos


Ambos Archivos son el mismo objeto, uno contiene los botones y perillas sueltas para que puedas animarlos si necesitas, el otro es una sola pieza, ningun boton suelto no podrias animarlo asi

Para importarlo en unreal engine, desactiva la opcion de exportacion que recomputa las normales. si no puede romper el material, imagino que en godot y unity puedes hacer algo similar, no deberia tener problemas pero al yo exportarlo en unreal engine me rompio las normales no mas desactiven esa opcion al importar


En/

It is a decorative element with no functionality yet; I plan to separate the buttons from the mesh so they can be animated.

8,700 faces

18,022 triangles


Both files are the same object: one contains separate buttons and knobs so you can animate them if needed, while the other is a single piece—with no loose buttons, so you wouldn't be able to animate them.

To import it into Unreal Engine, disable the export option that recalculates normals; otherwise, it might break the material. I imagine you can do something similar in Godot and Unity—there shouldn't be any issues—but when I exported it to Unreal Engine, it messed up the normals. Just make sure to disable that option during import.

Updated 1 day ago
Published 4 days ago
StatusReleased
CategoryAssets
Release date 1 day ago
AuthorElWilliamEngine
Made withBlender, Substance Painter & designer
Tags3D, decorative, Retro
Asset licenseCreative Commons Attribution v4.0 International
ContentNo generative AI was used

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Click download now to get access to the following files:

Command Console One Piece 573 kB
Command Console Released Buttons(Multiple pieces) 638 kB

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